NEM Activity
NEM Initiative Content Activity
Activity leader: Malte Behrmann
GAME e.V., Bundesverband der Entwickler von Computerspielen
E-mail: malte.behrmann@egdf.eu
Co-leader: Andrew Oliphant
BBC
Abstract
The Purpose of the Activity is to bring together individuals and organizations from across the content industry to discuss common problems, and to identify technological barriers to the advancement of content production in Europe. The cluster should call for studies where these are needed, encourage research and development, and help to bring together those who wish to form collaborative projects.
Narrative content technology can be considered to be grouped into 'virtual worlds' and 'live action'. They may be used together or individually. In addition, declarative and procedural multimedia can form part of content production. It is also important to see, if content is a driver of the FMI.
There is currently a community of content creators largely destined for television, radio, and packaged media, and a community largely focused on the games environment. As far as possible, one of the objectives of the cluster is to create dialogue between these two communities, and to share experiences and knowledge.
Proceeding:
- 2 – 3 TelCos fall 2008
- Creation of a first draft of the paper on distance
- Meeting at NEM Summit
- Feedback from NEM Community
- Final paper end 2007/beginning 2008
NEM - Where Networks and Content Meet - Open Invitation to content creators to join NEM Initiative
Non paper: WHAT ARE EUROPE'S PRIORITIES FOR NETWORKED ELECTRONIC MEDIA RESEARCH AND DEVELOPMENT?, by David Wood and Malte Behrmann
GAME & NEM Workshop - Berlin, 13 June 2008 - Future of content technology - Workshop agenda
Presentations:
Further presentations related to NEM Content Activity
NEM Content Cluster, 5th NEM General Assembly, Autumn 2007
Content as driver of technology and research in the FMI, 6th NEM General Assembly, Spring 2008